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How fast your web browser is: find out with Speedometer 3.0

How fast your web browser is: find out with Speedometer 3.0

We are no longer in the early 2000s when web browsers behaved significantly differently when viewing (rendering) of the same Web page. Web browsing programs did not scrupulously adhere to the standards and Web developers had to struggle to render the same page interoperable with the various browser. Much has changed in recent years: the Interop 2024 initiative aims to make browsers interoperable and is the result of close collaboration between Microsoft, Apple, Mozilla, Google and other entities.

In addition to the interoperability aspect, there is the developers’ desire to improve the speed of web browsers. Speedometer 3.0 it is the most advanced version, just published online, of a shared test that measures browser responsiveness Web in interactions with applications. Developed in 2014 by the team WebKit (the rendering engine built and used by Apple), Speedometer has become a key tool for optimizing the performance of browser engines.

Speedometer 3.0 is the result of collaboration between the programmers of the three main ones Web browser engines (Blink, Gecko and WebKit) and was able to count on the contribution of Apple, Google, Microsoft and Mozilla.

Measure your web browser speed with Speedometer 3.0

Speedometer 3.0, which you can try and launch right now from this page, is designed to simulate user interactions on real web pages in order to evaluate browser responsiveness. Compared to previous versions (Speedometer 2 of 2018 and Speedometer 1 of 2014), the new release of the benchmark introduces an improved method of performance measurement and a more representative test set that reflects the modern web.

An important innovation is the new model of governancewhich represents the first collaboration cross-industry supported by all major browser engines: Blink/V8, Gecko/SpiderMonkey e WebKit/JavaScriptCore.

The new test per il browser integrates several new features that cover a wider range of user experiences. For example, some tests simulate rendering of canvases and SVG graphics, code editing, WYSIWYG editing, and reading news sites. Additionally, testing has been improved TodoMVCwhich now fit the most popular frameworks.

Speedometer 3.0 takes into account the work done by the browser in response to user actions, with particular attention to the operations of painting and asynchronous activities. The changes made therefore allow performance to be optimized by taking real-world content as a point of reference.

Opening image credit: Copilot Designer.

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