How to understand, control and resolve network problems such as latency, lost packets, and jitter to minimize small network outages.
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This means packet loss
To understand what is meant by “package” in the transmission of data in computer networks you can make a metaphor thinking that a single email is like a convoy of buses to take the classes of a school on a trip: each bus is a package that brings a part of the students and information on where it is going, where it comes from and who is driving (source IP address, destination IP address, packet type, packet number).
Networks essentially break email and all other data into packets that run fast from one part of the world to another. When all the packets reach their destination, they are downloaded to recreate the email message.
The convoy of packages (we always think of buses) does not go through a single linear road but takes the fastest route passing through several junctions (we think of roads that cross small cities). As can be the case on normal city streets, a package can encounter roadblocks or traffic jams that prevent it from reaching its destination. To avoid total interruption (for example of a film we are watching), the packets are retransmitted with the result, however, of a delay during playback or surfing the web that may seem slower. When a packet reaches its destination too late, in some cases, it is discarded.
The loss of packets is not only linked to the congestion of the network (on which we cannot do anything), but it also depends on other factors:
- Defective hardware: damaged cables, outdated modems, and routers, corrupt network card drivers can greatly affect network performance. For large companies, network switches and firewalls also cause problems.
- Overloaded devices: if network hardware is working harder than usual to handle all traffic.
- Defective software.
- Incorrect configurations of network devices.
- Disturbances on the wireless connection, which is certainly less reliable than the wired connection.
- Malware issues or hacker intrusions that block destinations and cause network packets to be lost.
This means network latency and difference with the jitter
The jitter (network jitter) occurs when the delay time (in ms) in data packet transmissions starts to vary.
Latency (or delay) is instead the time it takes for packets to go from one point to another which must be kept to a minimum.
For example, suppose we have about 2 ms as the latency of a packet. Jitter is when multiple packets have very different latency values. This phenomenon is undesirable in networks and telecommunications because it can disrupt the proper functioning of the connection and cause packet loss. Understanding the causes of these variations can help you avoid or minimize them more effectively.
The main causes of network jitter are related to the malfunction of a router, network congestion, and the presence of multiple devices within a network, that is, if we have many computers, smartphones, or smart accessories in a network.
Packages with the shortest route (fewest jumps) will surely be delivered before packages that have taken the longest routes. Therefore, each packet will take a different time to be delivered (eg one packet is sent in 10 ms, another takes 40 ms to reach its destination, and so on). This variation in latency is jitter.
How to check latency, jitter and packets lost in the network connection
There are two ways to check the connection quality, latency, lost packets, and the Jitter problem. You can use a speed test or the Ping tool. Both checks can be done on both Windows and Mac and Linux.
Do the Network Speedtest
there are several tools to check the internet connection speed and in this case, we use Speedtest By Okla which can be used online or as an app for Windows 10.
Once tested using the app, press on the results history to see the details and read Ping values in ms (network latency), Jitter, and the number of packets lost.
It is also possible to test the network with other specialized software solutions, such as PRTG Network Monitor, more detailed though less simple.
Use Ping on PC
If we use a Mac or a Linux computer, we can use the Terminal app while on a Windows PC, we can open a command prompt window (in Windows 10 press the right mouse button on the Start menu to find it).
In any case, write the command ipconfig to find the IP of the Gateway (i.e. the router). Then run the command:
ping 192.168.1.1 -n 30
to change 192.168.1.1 with the gateway address.
Also, try to do:
ping google.it -n 30
Duration is the time it takes for a package to arrive at its destination. If in the transmission of the various packets, the times should be very variable, it means that there is the problem of Jitter.
In the ping results, packet loss should always be zero.
If you are curious about it how many jumps does a package to go from our computer to google.it, try the command:
How does packet loss, high latency, or jitter work?
In most cases, the problems that cause packet loss do not depend on our connection, but it is still possible to make sure that, for our part, they are minimized to the maximum. These are the recommendations that I feel like giving:
- Restart the PC to clear memory wastes.
- Reboot the router.
- Change the Ethernet cable (Cat 6 is currently the best choice)
- Always choose wired and non-Wi-Fi connections, if possible
- Use a powerful router (like the FritzBox) that can handle the entire bandwidth of the Internet connection
- Choose a high-speed fiber-optic Internet connection if possible.
- Change network provider if the connection is unstable and latency values are high or vary widely
- If you are using Wi-Fi, be sure to use a channel without interference.
- Keep away devices that can disturb the wifi signal.
- During video calls, online play, or watching streaming movies, avoid keeping heavy downloads active in parallel.
- Configure the router to use a low buffer size (if possible).
- Try to avoid bufferbloat (when the router creates an excessive queue instead of dropping unsent packets)
- Check that the cables are well connected.
- Update the router firmware.
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